San Francisco based Mission Bicycles is running a Kickstarter campaign to fund a retro-reflective coated bicycle. By day the bike’s a dark charcoal gray but in the dark when light hits it — blammo! the whole thing lights up. No need for plastic reflectors or messy taping. Brilliant.

Darklings and Smash Hit

Two games I’ve been enjoying these days.


First up is Darklings by Mildmania. You play as a little fellow called Lum and banish Darklings from the world by drawing the symbols on their foreheads with your finger and ‘poof!’ they turn into stars you can collect. The characters, overall art direction and sound is neat as hell and the in-app purchase model doesn’t get in the way of enjoying the game. Quirky, artsy, fun goodness.

Smash Hit

The other one is Smash Hit where you throw steel (I presume) balls to destroy pyramids and walls and stuff made of glass in a minimalist world to a minimalist ambient soundtrack. The overall experience, though much more polished, reminds me of Speedx 3D - a game I’m very much missing on iOS. The game is free to play, but you can’t save your progress unless you pay, or you’ll start from zero every time, which will probably annoy you into coughing up $1.99.


African migrants on the shore of Djibouti city at night, raising their phones in an attempt to capture an inexpensive signal from neighboring Somalia.

Shot by John Stanmeyer, won World Press Photo of the Year, 2014.

Make, do.

Greg Storey over at Cognition:

The pursuit of perfection must be countered by the very practical need to move forward. Our world seems to be spinning faster and faster, leaving less and less time to fret over every detail. “Make, do” doesn’t give any of us license to create crap. The quality still needs to be there but within reason, within the context of priorities.

Definitely a goal this year (and in the future) to try to obsess and worry less and get more stuff done and out the door.